Hotspot constantly changes bomb-planting locations and Home Run forbids respawns during Capture the Flag – interesting twists, but other shooters, including Medal of Honor’s sister series, Battlefield, have explored similar conventions better. “A few variables on existing formulas make those multiplayer game types different from its contemporaries, but not in a substantial enough way to stand out above them. How can anyone empathize with a broken man who spends the next few hours plunging a hatchet into hearts, snapping necks, and generally slaughtering hundreds of other people?
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The narrative of Warfighter’s core revolves around the dissolution and rebuilding of an operator’s family, but the characters and in-game events compromise pathos. It’s hard to keep the dots connected, too, because the timeline follows no discernible order and features flashbacks within flashbacks. The primary objective is buried by disjointed jumps from one character or country to the next – as it has been in Battlefield and Call of Duty as well.
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That is, Medal of Honor’s campaign wants to throw you into situations “ripped from the headlines” – and it’s devastating to whatever story Warfighter fails to tell.
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The bare-bones mission design of Warfighter is entirely in service of its mantra, not its players. Warfighter’s incredible attention to atmospheric environmental detail gives Battlefield 3 a run for its money, and establishes a sense of place where the level design can't. Great firefights are par for the course in Frostbite Engine-powered games, and Medal of Honor feels as good as it looks. Hey, at least the weapons feel terrific, with bullets biting through enemies at an almost uncomfortable level of efficiency. Choppers fly in to finish the job you couldn’t, airstrikes level buildings in your way, and an entire two-minute mission consists of taking a single shot you can’t miss. Suspects you chase on foot conveniently wait when you fall behind. Many doors don’t open until allies let you through. “Much of Medal of Honor is out of your hands, stripping you of the satisfaction that comes with making a difference or any impact on the world in a meaningful way. Warfighter leaves little room for strategic thinking, too, since it funnels your team down narrow paths by blocking alternative routes with rocks, bushes, or invisible walls. When they’ve all been killed, your squad kicks down a door, kills a handful of evil terrorists in slow motion, and moves onto the next section of the predictable pattern. Each linear action sequence boils down to whack-a-mole with firearms: AI enemies mindlessly pop out from the same cover spots or stand out in the open just waiting to die.
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For the entirety of its brief five-hour campaign, Warfighter spotlights one tired design idea after the other.
#MOH WARFIGHTER GAME MODES SERIES#
The 2010 series reboot was a competent mimicry of what had worked previously, and its sequel continues to ignore innovation. The landscape of the first-person shooter is not the same as it once was. If Medal of Honor extended the same level of respect to its players, Warfighter might have accomplished more than its numerous significant failures and lack of player agency has allowed. It’s clear from the first cutscene all the way to the end credits that developer Danger Close has the utmost respect for the extraordinary skills and bravery of these soldiers. Warfighter strives for this by giving you a genuine impression of what it’s like to live as a Tier 1 operator, the elite operatives at the center of the modernized Medal of Honor series. Such appeals to a player’s humanity are bold but risky moves in a military shooter, where countless corpses of faceless terrorists pile up at your feet. Unlike the macho military shooters that inspired it, Medal of Honor Warfighter wants you to consider the effects of violence on those responsible for it.